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Vol. 15, Mon. Sep. 8th, 2008 06:00
 
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Nightmare Creatures : Troisième Opus

Feb. 6th, 2005 17:11 by sdelucaPermalink | TrackBack: http://isdlair.com/trackback/267 | del.icio.us logoDel.icio.us — updated on July. 24th, 2006 22:13 exists for 3 years & 7 months ago — Rate:  — — Sorry, this content is not available in english. - .



Le projet a démarré, en septembre 2000, par la phase de pre-design avec une équipe réduite à 5 membres : en plus du concept du jeu, l'équipe a réalisé un pré-trailer destiné à la communication sur le titre en faveur de Kalisto ainsi que des éditeurs.

A la réception du kit XBox, mi-juin 2001, nous avons porté notre moteur PC et produit une démo interactive en trois mois : elle fût présentée à Londres pour l'ECTS 2001 où elle a reçut un accueil incroyablement positif.

Beaucoup d'éditeurs ont émis le souhait d'éditer, et c'est UBIsoft qui signa le contrat.

Malheureusement, Kalisto fût mis en liquidation judiciaire en avril 2002, ce qui provoqua l'arrêt du développement.

Leave a comment | Reddit!

Nightmare Creatures : Third Opus

Feb. 6th, 2005 17:11 by Permalink | TrackBack: http://isdlair.com/trackback/268 | del.icio.us logoDel.icio.us — updated on July. 24th, 2006 22:14 exists for 3 years & 7 months ago — Rate:



The project started in September 2000 in the pre-design stage. In addition to the concept document of the game, the very compact team (5 staffs) released the following pre-trailer. It was intended to communicate about the game to Kalisto members as well as to the publisher community.

As soon as we received the XBox kit, during june 2001, we did port our PC engine in less than 3 months; we produced an interactive demo of the game for the London ECTS 2001 where it received a extremely positive welcome.
Many publishers were interested in publishing the game, and finally UBIsoft did sign the contract.

Unfortunately, with the bankrupcy of Kalisto in april 2002, the development was stopped and the promising title will never hit the market.

Leave a comment | Reddit! |

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