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– Sdl's –
WeeklyNews

Lite Edition, Year 2009

Vol. 16, Tue. Jan. 6th, 2009 11:52
 
M C M L X X X I I :   T W E N T Y - S E V E N   Y E A R S   O F   P R O G R A M M I N G   A N D   T E C H N O L O G Y   D E S I G N 

BLOG
HODIE
CONSULTING M&A
2007
MOBILE EARTH
2006
WEB–TO–WIRELESS MMO
2005
WIRELESS MULTIPLAYER
2004
VIDEO GAMES TRACK RECORD
1994-2003
BEFORE
<1994
RÉSUMÉ
1990-2009

“The times, they are a-changin'”.... or Roll Your Own Professional Video Game back in 1993

July. 23rd, 2006 22:09 by sdelucaPermalink | TrackBack: http://isdlair.com/trackback/344 | del.icio.us logoDel.icio.us — updated on Sept. 5th, 2006 00:45 exists for 2 years & 5 months ago — Rate: - .

During 1993 and 1994 I wrote a book for Addison Wesley about how to create a professionnal video game on PCs.
At that time, you had to know a lot about the underlying hardware and to be fluent in assembly language and C or C++:
-- Recall yourself the Intel 386 and its 32-bit protected memory model for instance. In that mode, you were able to address all the memory at once, avoiding to dea with EMS.
-- And what about the various graphics card that were on the market at that time? Each chipset had to be adressed specifically with the relevant asm code and port management. And by 1993, no much -- not to say none -- information was available, including on the Internet.
-- The sound cards? Do you remember the Garavis Ultra Sound ?
-- And what to say of the interrupts for DOS.

And much more in the book.

Read the excerpt (in french only) to see how -- in this area, Bob Dylan was true -- things have dramatically changed.





Download the excerpt


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